World of Warcraft WOTLK PVP
Honor farming service
WOTLK PVP Honor point Power Leveling
WOTLK Season 5 Arena
rewards
Arena Season 5 began on December 16th, 2008.
Season Start Date End Date Duration Notes
Season 1 January 30, 2007 June 19, 2007 20 Weeks End coincided with
Patch 2.1.2
Season 2 June 20, 2007 November 26, 2007 23 Weeks EU End Date was
November 27, 2007
Season 3 November 28, 2007 June 23, 2008 29 Weeks
Season 4 June 24th, 2008 19-20 weeks
Season 5 December 16th, 2008
With the release of season 5, level 70 players are still be able to
engage in rated and non-rated arena matches against other level 70
opponents, but are unable to gain end-of-season rewards by doing so.
Season 5 also released the two new skirmish brackets (71-75, 76-80).
Armor Sets
All ratings require both a personal and team rating of the specified
amount.
Savage Gladiator
* No arena rating requirements
* Equivalent to heroic dungeon items
* Source:
o Knight-Lieutenant Moonstrike in Stormwind City / Blood Guard Zar'shi
in Orgrimmar
<Armor Quartermaster>
Helm, Chest, Legs – 60,000Honor point
Shoulders, Gloves – 50,000Honor point
o Zom Bocom in Dalaran
<Apprentice Arena Vendor>
Helm, Chest, Legs – 12,000Honor point 350Arena point
Shoulders – 9,600Honor point 275Arena point
Gloves – 7,200Honor point 200Arena point
o AAlliance Crest Arcanist Ivrenneω τ α in Dalaran / HHorde Crest
Magistrix Lambriesseω τ α in Dalaran
<Emblem of Heroism Quartermaster>
Helm, Chest, Legs – 45Emblem of Heroism
Shoulders, Gloves – 30Emblem of Heroism
Hateful Gladiator
* Medium arena rating requirements if purchased from the arena vendor –
see below
* Equivalent to 10-man raid items
* Source:
o Archavon the Stone Watcher (Normal mode)
o Xazi Smolderpipe in Dalaran
<Arena Vendor>
Helm (1735), Chest (1675), Legs (1645) – 12,000Honor point 700Arena
point
Shoulders (1775) – 9,600Honor point 550Arena point
Gloves (1615) – 7,200Honor point 400Arena point
o AAlliance Crest Arcanist Adurinω τ α in Dalaran / HHorde Crest
Magister Brasaelω τ α in Dalaran
<Emblem of Valor Quartermaster>
Helm, Chest, Legs – 45Emblem of Valor
Shoulders, Gloves – 30Emblem of Valor
Deadly Gladiator
* High arena rating requirements if purchased from the arena vendor –
see below
* Equivalent to 25-man raid items
* Source:
o Archavon the Stone Watcher (Heroic mode)
o Nargle Lashcord in Dalaran
<Veteran Arena Vendor>
Helm (2090), Chest (1970), Legs (1910) – 2,250Arena point
Shoulders (2150) – 1,800Arena point
Gloves (1850) – 1,350Arena point
Arena PvP system
Arenas are areas in which teams of players can compete against each
other in deathmatch-style PvP. Instead of participating in
objective-based PvP, these contests center around your team's ability to
obliterate the other team. Blizzard has planned a system that matches
teams of equal strength together to increase fairness and make
advancement to the highest tiers more difficult and more rewarding. The
arena allows for 2v2, 3v3 and 5v5, but your team may have up to double
the amount required for one fight (i.e. a 2v2 team can have four people
in it). Unlike normal PvP, the arena also allows intra-faction
competition.
Only level 70 player characters can gain a team rating or Arena Points.
Characters below level 70 can engage in practice matches. Teams require
an Arena Team Charter in order to create an official team.
Arena Points are used as the currency to purchase Arena Rewards, which
are considered to be on par with some of the mid-to high level PvE
rewards, Season 1 items being roughly equivalent to Tier 4, Season 2 to
Tier 5, Season 3 to Tier 6, and the upcoming Season 4 to Tier 6.5.
[Except for the obvious fact that Tier gear is designed to kill mobs and
PVE content, while PVP gear is designed to kill other players and offer
high survivability for pvp. Many players have full PVE and PVP sets and
switch depending on content.]
Three Arenas are currently available:
* The Ring of Trials in Nagrand World of Warcraft: The Burning Crusade
* The Circle of Blood in Blade's Edge Mountains World of Warcraft: The
Burning Crusade
* The Ruins of Lordaeron in Tirisfal Glades (released in patch 2.1).
Two more Arenas are coming in Wrath of the Lich King:
* The Dalaran Arena in the Underbelly of Dalaran World of Warcraft:
Wrath of the Lich King
* The Orgrimmar Arena in Orgrimmar
Strategy
Main article: Arena PvP strategy
The strategies used in arena PvP are quite different from those used in
other PvP modes. Other PVP modes involve holding or running flags, which
emphasizes team makeup rather than strategy. In arena PvP, the goal is
to kill your opponents and different class abilities come into play.
Tactics and coordination are much more important.
Types
Players can participate in the Arena in two ways. The type you wish to
participate in is selected when speaking to the Arena Battlemaster.
Skirmish
All players of any level can participate in a skirmish battle. It is
identical to the Rated Match, however no Team Ratings or Arena Points
are assigned.
Rated Match
Players who are at least level 70 and on an Arena Team (created with an
Arena Team Charter) may participate in a Rated Match. After the match,
each team has its Team Rating adjusted accordingly (See below for
details on Team Rating Calculations).
Creating a Team
To create an Arena Team one must purchase an Arena Charter from any
<Arena Organizer> NPCs:
* "King" Dond - Located at The Ring of Trials in Nagrand
* Bip Nigstrom - Located at Gadgetzan in Tanaris
* Steamwheedle Sam - Located at Circle of Blood in Blade's Edge
Mountains
You must be level 70 to purchase one; they are available in three
formats:
* Arena Team Charter (2v2) - 80g
* Arena Team Charter (3v3) - 120g
* Arena Team Charter (5v5) - 200g
Once a charter is purchased, it must be signed by the number of players
the Team Charter is for, and then returned to an <Arena Organizer> to
formalize the team and select the team banner.
The first time the Arena Team is created, it starts with 1500 Team
Rating that you must raise by fighting against other groups. To leave or
disband a team, you can type /teamdisband [2v2, 3v3, or 5v5] or /teamquit
[2v2, 3v3, or 5v5].
Gameplay
Pre-Match
Upon zoning into the Arena instance, players start in a "holding area",
health, mana, and energy are all restored, all buffs, conjured items are
removed and pets are dismissed. (Debuffs will remain, and pets can be
resummoned once you zone in.) Players are also given the Arena
Preparation buff, which removes the casting cost of all abilities
(including Soul Shards).
After 60 seconds of preparation, the match commences!
The Fight
Players battle it out until all the members of one team are defeated or
choose to leave.
Abilities with a cooldown longer than 15 minutes cannot be used during
Arena combat (including Rebirth). Conjured consumables, bandages and
Star's Tears may be used. Other consumables may not.
Once a player dies, they can choose to release and observe the remainder
of the match as a ghost.
Post-Match
Much like the Battlegrounds, after a match is completed a statistics
window is shown that displays total damage and healing done. The Arena
window also shows the Team Rating adjustment as a result of the match.
Arena rating system
Image:Icon-externalarticle-48x48.png Source information needed!
* This article is lacking citations and/or sources.
* Please see WoWWiki:Citation for information on how to add citations.
Arena rating calculation of each match is based on the
Image:Icon-wikipedia-22x22.png ELO Rating System which is used by the
international chess rating system.
The ELO system takes the score of two opponents and calculates a
statistical chance of winning based off those scores. After the match it
uses the difference between the calculated chance of winning and the
actual results. The difference between the two probabilities is then
applied to the maximum amount of points allowed per match. Having a
maximum amount makes sure teams have to play a large number of matches
instead of just getting lucky and beating one team with a high ranking
score.
Example of a match rating calculation:
Team A's Current Score: 1500pt
Team B's Current Score: 1580pt
Team A's Chance of Winning: 1 / (1+10(1580 - 1500)/400) = 0.38686
Team B's Chance of Winning: 1 / (1+10(1500 - 1580)/400) = 0.61314
Now Let's say Team A won the battle then
Team A's New Score: 1500 + 32*(1 - 0.38686) = 1500 + 19.62 = 1519.62
Team B's New Score: 1580 + 32*(0 - 0.61314) = 1580 + (-19.62) = 1560.38
Now Let's say Team B won the battle then
Team A's New Score: 1500 + 32*(0 - 0.38686) = 1500 + (-12.38) = 1487.62
Team B's New Score: 1580 + 32*(1 - 0.61314) = 1580 + 12.38 = 1592.38
The K value used by Blizzard is 32. So each match, the maximum rating
gain/loss will be 32pts. And if you play with a team with same rating,
you will gain/lose exactly 16pts.
As you can see when a team with a higher ranking score wins a match
against a lower ranking team, they receive fewer points than if the
lower rank team won.
Arena Point Calculation
Main article: Arena point
Graphical representation of AP calculation. (Updated 09/27/2007; updated
for 2.2.)
Graphical representation of AP calculation. (Updated 09/27/2007; updated
for 2.2.)
"The transformation from your Team Rating to Arena Points starts off as
a linear function, but once you go beyond a certain rating threshold,
the function becomes logistic.[1] This means that you will see a
significant payoff increase once your Team Rating goes beyond a certain
point, but the high-end spectrum of the ratings will eventually notice a
decrease in how much bang they get for their buck."[2] You can stockpile
a maximum of 5,000 Arena Points.
Formulae
On 26 September 2007, the formulae used to calculate Arena Points were
changed, as outlined on the official site about WoW arena's.[3]
Image:ArenaPointFormulae.jpg
Penalties:
2v2 teams earn 76% of the points of a 5v5 team with the same rating
3v3 teams earn 88% of the points of a 5v5 team with the same rating
Pay out requirements
To be awarded any points on Tuesday morning (i.e. Monday at midnight) on
US servers, Tuesday night (~6:45pm server time, Oceanic, to ensure
points for the week, finish your games before 4pm) or Wednesday morning
(i.e. Tuesday night at midnight) for EU servers, your team needs to have
fought a minimum of ten matches that week and a player must have been in
at least 30% of all your matches to be eligible for that week's points
(i.e. it is possible to fight only 3 matches and get points - if your
team did 10 matches in total) [4]
It is important to note that the points you receive in a given week is
determined by only one team, and not by combining all your teams'
points. Whichever team you are a member of that would receive the most
points after accounting for Team Rating and team type becomes the sole
source for your points for that week. Note that 2v2 and 3v3 teams are
subject to a handicap where they receive fewer points than a 5v5 team
with the same Team Rating.
Arena Point Calculators
The WoW armory includes an Arena Point Calculator to help you plan
earning and spending your arena points. Several community-developed
alternatives are also available.
Rewards
Equipment
Arena Rewards include both class-specific armor sets and a selection of
unique weapons, off-hands and relics. All Arena Rewards cost only Arena
Points to obtain. See Arena Rewards for a full list of current and past
Seasonal Arena Rewards.
Titles
At the end of each Arena season, players that rank among highest ratings
within the 2v2, 3v3 and 5v5 brackets are awarded titles marking their
accomplishments. Team members who have been in at least 20% of a top
Arena team's matches and are within 100 personal rating of the team's
rating[5], in each Battlegroup, will receive a title according to their
standing (highest to lowest):
1 Gladiator* Top 0.5%
2 Duelist 0.5% - 3.0%
3 Rival 3% - 10%
4 Challenger 10% - 35%
* Gladiator title also grants a Swift Nether Drake.
This page shows all available Titles.
An estimation of the ranking needed for each title can be found at:
External link arenajunkies.com Season Three Title Cutoffs
Seasons
The seasons are used to determined the winners of Arena Titles and the
armored Swift Nether Drake. Players who are in any of the top teams have
to be in 20% of all the arena team's fights to gain their Title or
Armored Netherdrake.
At the end of the Season, teams are reset back to having a Team Rating
of 1500, but they get to keep their Arena Points. Seasons are
back-to-back meaning that when the season ends, the next begins.
Season 3 introduced new Arena Gear as well, though the previous Season's
gear is available for lowered costs, while Season 1 gear has been
converted to honor.[6]
Current Season
Season 4 became active on June 24, 2008. Blizzard has announced the end
of season 4 to be Oct 14th, Bringing season 4 to 17 weeks. The Starting
date of S5 will most likely take place some time after WoW's next
expansion Wrath of The Lich King launches on Nov 13th.
Ended Seasons
Season Start Date End Date Duration Notes
Season 1 January 30, 2007 June 19, 2007 20 Weeks End coincided with
Patch 2.1.2
Season 2 June 20, 2007 November 26, 2007 23 Weeks EU End Date was
November 27, 2007
Season 3 November 28, 2007 June 23, 2008 29 Weeks
Season 4 June 24, 2008 October 14, 2008 17 Weeks
Criticisms
The Arena PvP system is often criticized for giving away good gear that
is often equivalent to those found in high level dungeons. Blizzard's
reason behind this, however, is to give those who prefer PVP a chance to
get quality gear comparable to drops in PVE, thus allowing players a
chance to gain items regardless of what path they choose. The main
problem with this is that the current system rewards those players that
do not succeed at PVP (albeit to a lesser degree than those who do
succeed). In fact, many arena teams are created just for this goal. The
term "welfare epics" has been coined, referring to the ease of obtaining
epic quality gear from the system.
The Arena system has also been criticized for showing the lack of
balance among the classes. Many classes are overrepresented in all or
some of the brackets because of their strengths in PvP, where as other
classes are almost entirely left out. This allows certain class
combinations to do extremely well in the arena and gain a high rating,
while others must struggle to even compete.
Criticism has also been leveled at Blizzard for acting in a way
detrimental towards class balance in the Arena. Shamans have received
numerous nerfs aimed at weakening Elemental on the Public Test Realm for
Patch 2.4, despite the fact that they are underrepresented in all
brackets of the arena. Warriors, who are overrepresented in all
brackets, have been left largely untouched.[7]
Under performing teams can receive more points than they would otherwise
be due by simply disbanding the team and creating a new one. This is
because each team will start with a rating of 1500. If they keep playing
in the same team, their earned points will diminish every week as the
rating goes down. This has led to criticism that points can effectively
be purchased with gold (the cost of purchasing the Team Charter).
Season 3 Controversy
The third season among the Arena PvP system's implementation has proved
to be the most turbulent to date. Though many players are 100% content
with the way Season 3 has been playing out, there are many who do not
share such experiences. Although even debate over the existence of the
issues themselves brings much controversy over their legitimacy, these
sentiments are indeed marked as some of the most pressing issues of
Season 3 and the arena PvP system to date.
Balance Issues
PvP balance in arena has been an ongoing issue through out the first two
seasons with the third being no exception. With resources such as
http://www.realmhistory.net/ class builds, representation, and team
composition data has never been more easy to access, showing the glaring
biases which currently exist within the Arena's Third season. Such
examples being the dominance of Rogue and Warrior classes among many
team compositions and overall class representation in 2000-2200+ rated
teams[8], nearly 50% of the 2000-2200 rated teams within the 3v3 bracket
consist of Mage/Priest/Rogue Team Setups[9], and the popularity and
success of the Druid class healers within the 2v2 and 3v3 brackets[10].
Such debates point to improper balancing by developers for the cause for
such calamity within the system, and although essentially one would like
to believe any class setup or talent specialty to hold viable success
based on player proficiency, a blatant pattern arises to point
otherwise.
Point/Personal Rating Selling - Win Trading
A popular phenomenon among players were the acts of purchasing large
amounts of arena points and personal ratings required to purchase high
lvl PvP equipment. The Process involved paying large amounts of gold for
invitations to hold spots on high rated Arena Teams. These high rated
teams would then fill the maximum amount of spots the team bracket would
allow with individuals looking to purchase Arena Points or Team Personal
rating. These teams would then find another Team to act in cohesion with
and take part in a process known as 'win trading'. These teams through
various methods would be able to fix fights, and assure those who they
would combat against in matches would be those in which they were
planned to either throw or win fights. This would essentially create
50/50 win loss ratios to assure high rated teams could maintain their
high rating, while allowing players who purchased spots to reap the
benefits. Such processes were put an end to with the release of Patch
2.4.2[11] and many players involved with such acts had Account
suspensions, Arena Points, Rating and Gear removed[12].
Season Length
Season 3 has thus far been the longest Arena season to date causing a
marked outcry by the WoW community. Reasons as to the seasons length
have been speculated to exist with two major factors.
One factor being the parallel of PvE type equipment following that of
similar quality among the PvP type equipment. Some believe Blizzard
would not allow the existing PvP equipment to be of a greater quality
than any PvE type gear acquirable through instanced 25 man raid
encounters. There has been developer commentary to support the idea of
not releasing higher PvP quality gear till it feels obsolete in
comparison to PvE [13]. With the recent World first defeat of Kil'Jeaden
[14], the toughest existing Boss that resides in WoW, all the highest
PvE loot is currently available for players cunning enough to acquire
it. Blizzard has stated that the seasons do match PvE progression. The
final door in Sunwell Plateau opened up on May 20th. Blizzard wants that
gear to begin circulating a bit before the next season starts. Blizzard
states that's how every season works, they wait until a reasonable
number of people are able to grab gear from the highest raid before
kicking off a season. How much and when, blizzard declines to state [15]
The other factor consists of the season 4 release with attachment to the
current Online Arena Tournament hosted by Blizzard. Blizzard stated that
gear that is for use on the tournament realms is roughly one season
behind the gear acquirable on live realms[16]. Since the arena
tournament does not foresee any upgrades accounting for the currently
available S2 gear, live realms will remain only available to S3 until
the tournament's conclusion July 15th[17]. This also is for measures so
that those participating in the Tournament event will not lose interest
and be more inclined to focus on their characters on live realms to
acquire S4.
All in all Season 4 delay it could simply be a carrot on a stick for
delay in release of content, to keep players occupied till the next WoW
expansion, Wrath of the Lich King.
Arena Queue System
Image:Icon-search-48x48.png This article or section needs to be cleaned
up to a higher standard of quality.
Many are upset with the way players are matched by the arena queue
system. Many players are frustrated that although they are in a lower
rated team they must combat often teams of a higher rating, or those who
wear gear represented of higher rated players. With the implementation
of patch 2.4.2. it is possible through new means for higher rated teams
to play those at a far less rated division through new designs in
matchmaking made by players Personal rating. Though gain and loss of
points is directly equivalent to team match ups, even a tiny loss in
points by defeat by a much higher team, some feel through means that
higher rated teams can simply 'farm' those of lower standing. Teams that
are facing low ranking teams are also upset with this if they lost to a
team that is well below their rating they lose a large amount of their
points. If they make a mistake or miss a cc they can lose 25 points or
more. While playing those teams it could take 3 games or more to make up
those points winning 7 or 8. If you win 4 out of 5 on them you still are
going no where. So the people with low rankings are not the only ones
that are suffering. According to recent developer comments the arena
system in 2.4.2 is working as intended. [18].